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YOU THOUGHT MUNDAKAR WAS WORRISOME.
Foolish mortals have long since dreaded the name of MUNDAKAR.
Yet it is the wise who fear the name of ZARTHANAK.
Come see the epic conclusion of Conan vs Zur Golath, champion of Zarthanak, evil spider-goddess of chaos and destruction!
P.S. We updated Friday Force with a HUGE array of new features and recently moved HQ. Things have been pretty busy here!
We’ve finally released the long-awaited FlashEng, a modified version of the Luanti 5.14 engine, with a few changes for you all, mainly based around multiplayer performance: Maps are cached on the local device, allowing speedy loading of areas you’ve already visited in a server. If an area hasn’t been changed, the engine won’t redownload the mapblock, it’ll instead check whether the area’s been changed from the cache on hand; and if it hasn’t, it simply uses the cache. Inventory changes have also been changed to a batch timer as a test to reduce server strain when players handle items in their inventory. I’ve also tried to add a lod effect, but so far it isn’t working. On the roadmap with relative immediacy are performance tweaks (the main goal), a centralized account system (for Friday Force) and coloured lighting. Really, I’d like to shape this build up to be lightning fast. This also means we won’t have to rely on the luanti engine, you can download the program off GitHub by checking the releases.
As to changes to Friday Force itself:
New Shield, Arctic, Marsh, Wetland, Green Prairie and Balsa Woods biomes have been added.
Geodes of most gemstone types can now be found at their respective depths.
Kyawthuite has now been added to the game, spawning only a single piece per world, making it likely the rarest item in the game.
Players now each have their own individual ‘default’ spawnpoint strewn across the map.
Gloves have been added to the game, along with bone tools and armour, and updated farming tools.
New adaptive crosshair (Thanks SURV!)
Rewritten horde system
30+ new achievements added
Mob drop fixes and changes (more bones)
Vampirism as a disease is now contractible in the game.
Rewritten the system for igniting players on fire.
Smoke now hurts to breathe
Tree blocks turn to charcoal now, while other blocks turn to ash.
Torches now give off smoke and can rarely start fires, and ignite the player when touched.
Pottery rewrite featuring an actually useful water jug able to carry 9 buckets of water
New flowers added to the game including hyacinth and hibiscus
Terrain generation edits to smooth out overhangs especially around caves, add new cave types around shale’s depths, a new forest cave biome, and an ‘amplification’ setting for biomes to use like in another certain voxel-based game.
Players can sleep during the day to turn it into night, and the ‘stop moving before going to bed’ error warning has been removed — dive into bed, folks.
A new type of weed has been added to caves.
Bonemeal has been patched to work with oats and barley, which was previously broken.
As always, Dwarfum Necumonum!
