Aaand We’re Back!

You may have noticed that our servers for Friday Force were temporarily offline — We’re back! We are proud to announce that our company has restructured! Unfortunately, due to the nature of such a restructure, we here at FlashFire have had to accordingly restructure our release schedule. As a result, things have been pushed back — but fear not! Tales of Tulara, Friday Force and FlashFire Monthly Magazine are all still slated for release!

In other, equally exciting news, we are pleased to share the opening of James’ Workshop in 2025. Behold: Airdrie now has a local propmaster and costume designer for your costume needs.

We are also proud to announce the beginning of development for FlashEng, a custom voxel engine that will be freely released, as a stylishly modified fork of the Luanti engine, specializing in launching singular Lua-based games instead of hosting an array of games like the Luanti launcher. When FlashEng is completed, development on the sequel to Friday Force, known as Colony Ship Down, will then begin.

Colony Ship Down is a new, voxel-based social game that combines elements from Club Penguin, WEBFISHING, and Among Us alongside Minecraft style graphics that will allow all sorts of wacky adventures. The basic premise is based on the Alien franchise — A colony ship sent from the planet Valis (Yes, that planet Valis from our Doom inspired pre-written adventure series, Chronolens) is undertaking a thousand year journey to its destination. The players play as colonists who are tasked with maintaining the ship and keeping themselves fit and entertained for the thousand year journey. Financial backing for Colony Ship Down is currently being sought. We’re also going big, and we’re also going bold — It is our hopes that both FlashEng and Colony Ship Down will be available on Steam when they are ready.

Check back on December 21st for the free release of the ‘Quick & Dirty’ version of the Flash Tabletop Roleplaying Game — It’s going to be completely free! This is a thank-you to all the fans who stayed during the restructuring. Your support is the reason why I (H3X) do this. I’ve been into tabletop games my whole life — the chance to make my own is one I never thought I’d have. The system solves nearly all previous complications and absorbs house rules from various TTRPG’s across the ‘net, wrapped up in a need little FlashFire-themed bow — It’s got a moves system so that non-mages feel like they have just as many options as magic users. Magic itself now feels like the players are truly interacting with forces beyond their control, wielding a mighty d100 influenced by their faith, power and destiny. There is a sanity system, allowing for psychological play and even outright horror scenarios. Skills are dice-based rather than mathematical: You simply need to know which dice you’re rolling, and then you roll them — little to no math required. There are feats and flaws to keep the gameplay interesting, and a unique Fate & Destiny system which brings unique Natures (Alignments) outside the norm and a fully functioning Karma system to reward players for taking dramatic actions of both the good and evil varieties.

In 2025, we will be releasing the following pre-written adventures for Flash RPG: The Curse of Azerbad Durgh (free for premium blog subscribers), The Ancient Keys of Acererak (Completely free!), Pulp Adventures Vol. I: Young Zorro & The Calico Ghost, and the ongoing Chronolens series.

We are actively seeking authors for the development of new sourcebooks for the Flash RPG system. Do you have an interest in TTRPGs? Have you ever wanted to write your own official sourcebook? Contact us today! We will review your concepts, ideas, or works in various states of completion and see what we can do to help make your dream a reality.

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A New Era of Tabletop Roleplaying!

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Friday Force Open Alpha Launch Patch v0.04 Has Landed